It's worth noting that Bossa studio GM Daniel Clough doesn't bear any ill will towards Improbable for Worlds Adrift. At the time, Improbable said that "ambitious, visionary products always contain some risk". A number of early indie projects that used the cloud technology – such as Bossa's Worlds Adrift and Lazarus from Spilt Milk – shut down back in 2019. The company has had a hard time finding focus with its SpatialOS tech. Back in February, the tech firm sold its stake in Inflexion Games to Chinese giant Tencent, though the former has retained the game it was working on, Nightingale.īack in 2018, we caught up with the CEO and founder of Midwinter Josh Holmes to discuss the studio's collaboration with Improbable. This is the second studio that Improbable has sold this year. This is an important move during a milestone year for Behaviour, which will mark its 30th anniversary in September, and further evidence of the impressive growth that has seen our revenues more than double since 2019 and our team reach nearly 1000 full-time employees." Chemistry was essential and our similar values, cultures and our commitment to creating games that push boundaries and defy expectations make Midwinter a perfect fit. Plus, Midwinter will be able to leverage 30 years of legacy and join forces with one of North America’s fastest-growing gaming studios."īehaviour boss Rémi Racine added: "Behaviour was not just looking for any studio, but the right studio. We are thrilled to join and learn from a team with proven success across a broad spectrum of IP, while in turn leveraging the strong foundation, culture, and team we've built at Midwinter to expand Behaviour's portfolio. "As we continued to explore, it was clear the opportunity goes beyond similar values and development philosophy. "When we first started talking to Behaviour months ago, the alignment across the teams was striking, and in my experience rare," Midwinter studio head Mary Olson ( pictured) – who joined the company in October 2019 – said. This comes as Improbable shifts its focus from game development to the metaverse. It doesn't look like Midwinter has retained the rights to Scavengers. Midwinter's Scavengers was launched into Steam Early Access back in May 2021 – following its acquisition by Improbable in September 2019 – but has failed to make a dent in the games market. In 2017, Improbable receives 502m Series B funding, led by SoftBank, with follow-on investments from Horizons Ventures and Andreessen Horowitz. No figure has been placed on the deal, but the dev is now going to be working on another project. In 2015, Improbable receives a 20m Series A investment from Andreessen Horowitz other Series A investors include Horizons Ventures and Temasek. Cloud tech company Improbable has sold another of its first-party game studios.Īs reported by Eurogamer, the firm has sold Scavengers maker Midwinter Entertainment to Behaviour Interactive.
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